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Checker Class Reference

Class representing a simple checkerboard material. More...

#include <checker.h>

Inherits Material.

Inheritance diagram for Checker:

Inheritance graph
[legend]
List of all members.

Public Member Functions

 Checker (Material *m1, Material *m2, int nu, int nv)
 Constructs a checkerboard material consisting of two sub-materials, one for odd and one for even squares.
virtual ~Checker ()
 Destructor.
Color getBRDF (const Intersection &is, const Vector &L)
 Returns the BRDF at the intersection is for the light direction L.
float getReflectivity (const Intersection &is) const
 Returns the reflectivity of the material in the range [0,1], where 0 means not reflective at all, and 1 gives a perfect mirror.
float getTransparency (const Intersection &is) const
 Returns the transparency of the material in the range [0,1], where 0 is fully opaque, and 1 is fully transparent.
void setReflectivity (float r)
 Sets the reflectivity of the material by setting the reflectivity of the two sub-materials.
void setTransparency (float t)
 Sets the transparency of the material by setting the transparency of the two sub-materials.
virtual float getIndexOfRefraction () const
 Returns the index of refraction for the material.
virtual void setIndexOfRefraction (float n)
 Sets the index of refraction. Empty space is 1, denser materials higher.

Protected Member Functions

int getType (const Intersection &is) const
 Returns the type of the checker at the intersection point, 0 or 1, where 0 is even squares and 1 is odd.

Protected Attributes

MaterialmMat [2]
 The two materials.
int mNumU
 Number of squares along u.
int mNumV
 Number of squares along v.
float mReflectivity
 The reflectivity of the material.
float mTransparency
 The transparency of the material.
float mRefractionIndex
 Index of refraction for the material.

Detailed Description

Class representing a simple checkerboard material.

This material takes pointers to two other materials in the constructor, and alternately chooses between them based on the texture coordinates. Hence, it gives a square pattern, where the odd/even squares are made of different materials. It can be used for creating checker boards. The reflectivity and transparency at an intersection point is determined by the material that is used for the square the ray hit. However, only one index of refraction is used for the entire material, and must be set on the Checker material instead of its sub-materials.


The documentation for this class was generated from the following files:
Generated on Sun Mar 26 19:14:11 2006 for ASR by  doxygen 1.4.4