S-buffer: Sparsity Aware Multi-fragment Rendering

Andreas Vasilakis and Ioannis Fudos

To appear in Eurographics 2012 as short paper.
Eurographics 2012
(a) Transparency, (b) translucency and (c) CSG rendering on different models.

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Abstract

This work introduces S-buffer, an efficient and memory-friendly gpu-accelerated A-buffer architecture for multi-fragment rendering. Memory is organized into variable contiguous regions for each pixel, thus avoiding limitations set in linked-lists and fixed-array techniques. S-buffer exploits fragment distribution for precise allocation of the needed storage and pixel sparsity (empty pixel ratio) for computing the memory offsets for each pixel in a parallel fashion. An experimental comparative evaluation of our technique over previous multi-fragment rendering approaches in terms of memory and performance is provided.

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