NAME
vtkWarpTo - deform geometry by warping towards a point
SYNOPSIS
#include "/opt/vtk-c++/graphics/vtkWarpTo.h"
class VTK_EXPORT vtkWarpTo : public vtkPointSetToPointSetFilter
vtkWarpTo() {this->ScaleFactor = 0.5; this->Absolute = 0;
this->Position[0] = this->Position[1] = this->Position[2] = 0.0;};
static vtkWarpTo *New() {return new vtkWarpTo;};
const char *GetClassName() {return "vtkWarpTo";};
void PrintSelf(ostream& os, vtkIndent indent);
void SetScaleFactor(float);
float GetScaleFactor();
float *GetPosition();
void GetPosition(float data[3]);
void SetPosition(float, float, float);
void SetPosition(float *);
void SetAbsolute(int);
int GetAbsolute();
void AbsoluteOn();
void AbsoluteOff();
DESCRIPTION
vtkWarpTo is a filter that modifies point coordinates by moving the points towards a user specified position.
SUMMARY
void SetScaleFactor(float)
Set/Get the value to scale displacement.
float *GetPosition()
void GetPosition(float data[3])
Set/Get the position to warp towards.
void SetAbsolute(int)
Set/Get the Absolute ivar. Turning Absolute on causes scale factor of the new position to be one unit away from Position.