Man Page for vtkVertex
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NAME

vtkVertex - a cell that represents a 3D point

SYNOPSIS


#include "/opt/vtk-c++/common/vtkVertex.h"

class VTK_EXPORT vtkVertex : public vtkCell

vtkVertex();
vtkVertex(const vtkVertex& p);
static vtkVertex *New() {return new vtkVertex;};
const char *GetClassName() {return "vtkVertex";};
vtkCell *MakeObject() {return new vtkVertex(*this);};
int GetCellType() {return VTK_VERTEX;};
int GetCellDimension() {return 0;};
int GetNumberOfEdges() {return 0;};
int GetNumberOfFaces() {return 0;};
vtkCell *GetEdge(int) {return 0;};
vtkCell *GetFace(int) {return 0;};
int CellBoundary(int subId, float pcoords[3], vtkIdList& pts);
void Contour(float value, vtkFloatScalars *cellScalars,
vtkPointLocator *locator, vtkCellArray *verts1,
vtkCellArray *lines, vtkCellArray *verts2,
vtkPointData *inPd, vtkPointData *outPd);
void Clip(float value, vtkFloatScalars *cellScalars,
vtkPointLocator *locator, vtkCellArray *pts,
vtkPointData *inPd, vtkPointData *outPd, int insideOut);
int EvaluatePosition(float x[3], float closestPoint[3],
int& subId, float pcoords[3],
float& dist2, float *weights);
void EvaluateLocation(int& subId, float pcoords[3], float x[3],
float *weights);
int IntersectWithLine(float p1[3], float p2[3], float tol, float& t,
float x[3], float pcoords[3], int& subId);
int Triangulate(int index, vtkIdList &ptIds, vtkFloatPoints &pts);
void Derivatives(int subId, float pcoords[3], float *values,
int dim, float *derivs);

DESCRIPTION

vtkVertex is a concrete implementation of vtkCell to represent a 3D point.

SUMMARY

vtkVertex()
Construct the vertex with a single point.

vtkVertex(const vtkVertex& p)
Deep copy of cell.


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