NAME
vtkRendererSource - take a renderer into the pipeline
SYNOPSIS
#include "/opt/vtk-c++/graphics/vtkRendererSource.h"
class VTK_EXPORT vtkRendererSource : public vtkStructuredPointsSource
vtkRendererSource();
static vtkRendererSource *New() {return new vtkRendererSource;};
const char *GetClassName() {return "vtkRendererSource";};
void PrintSelf(ostream& os, vtkIndent indent);
unsigned long int GetMTime();
void SetInput(vtkRenderer*);
void SetInput(vtkRenderer& );
vtkRenderer *GetInput();
void SetWholeWindow(int);
int GetWholeWindow();
void WholeWindowOn();
void WholeWindowOff();
DESCRIPTION
vtkRendererSource is a source object that gets its input from a renderer and converts it to structured points. This can then be used in a visualization pipeline. You must explicitly send a Modify() to this object to get it to reload its data from the renderer.
SEE ALSO
vtkRenderer vtkStructuredPoints
SUMMARY
void SetInput(vtkRenderer*)
void SetInput(vtkRenderer& )
Indicates what renderer to get the pixel data from.
vtkRenderer *GetInput()
Returns which renderer is being used as the source for the pixel data.
void SetWholeWindow(int)
Use the entire RenderWindow as a data source or just the Renderer. The default is zero, just the Renderer.