Man Page for vtkPolyVertex
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NAME

vtkPolyVertex - cell represents a set of 0D vertices

SYNOPSIS


#include "/opt/vtk-c++/common/vtkPolyVertex.h"

class VTK_EXPORT vtkPolyVertex : public vtkCell

vtkPolyVertex() {};
vtkPolyVertex(const vtkPolyVertex& pp);
static vtkPolyVertex *New() {return new vtkPolyVertex;};
const char *GetClassName() {return "vtkPolyVertex";};
vtkCell *MakeObject() {return new vtkPolyVertex(*this);};
int GetCellType() {return VTK_POLY_VERTEX;};
int GetCellDimension() {return 0;};
int GetNumberOfEdges() {return 0;};
int GetNumberOfFaces() {return 0;};
vtkCell *GetEdge(int vtkNotUsed(edgeId)) {return 0;};
vtkCell *GetFace(int vtkNotUsed(faceId)) {return 0;};
int CellBoundary(int subId, float pcoords[3], vtkIdList& pts);
void Contour(float value, vtkFloatScalars *cellScalars,
vtkPointLocator *locator, vtkCellArray *verts,
vtkCellArray *lines, vtkCellArray *polys,
vtkPointData *inPd, vtkPointData *outPd);
void Clip(float value, vtkFloatScalars *cellScalars,
vtkPointLocator *locator, vtkCellArray *verts,
vtkPointData *inPd, vtkPointData *outPd, int insideOut);
int EvaluatePosition(float x[3], float closestPoint[3],
int& subId, float pcoords[3],
float& dist2, float *weights);
void EvaluateLocation(int& subId, float pcoords[3], float x[3],
float *weights);
int IntersectWithLine(float p1[3], float p2[3], float tol, float& t,
float x[3], float pcoords[3], int& subId);
int Triangulate(int index, vtkIdList &ptIds, vtkFloatPoints &pts);
void Derivatives(int subId, float pcoords[3], float *values,
int dim, float *derivs);

DESCRIPTION

vtkPolyVertex is a concrete implementation of vtkCell to represent a set of 3D vertices.

SUMMARY

vtkPolyVertex(const vtkPolyVertex& pp)
Deep copy of cell.


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