Man Page for vtkDividingCubes
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NAME

vtkDividingCubes - create points lying on isosurface

SYNOPSIS


#include "/opt/vtk-c++/patented/vtkDividingCubes.h"

class VTK_EXPORT vtkDividingCubes : public vtkStructuredPointsToPolyDataFilter

vtkDividingCubes();
static vtkDividingCubes *New() {return new vtkDividingCubes;};
const char *GetClassName() {return "vtkDividingCubes";};
void PrintSelf(ostream& os, vtkIndent indent);
void SetValue(float);
float GetValue();
void SetDistance(float);
float GetDistance();
void SetIncrement(int);
int GetIncrement();

DESCRIPTION

vtkDividingCubes is a filter that generates points lying on a surface of constant scalar value (i.e., an isosurface). Dense point clouds (i.e., at screen resolution) will appear as a surface. Less dense clouds can be used as a source to generate streamlines or to generate "transparent" surfaces. This filter is based on the generate program written by H. Cline, S. Ludke and W. Lorensen.

The density of the point cloud is controlled by the Distance instance variable. This is a distance value in global coordinates specifying the approximate distance between points.

SUMMARY

void SetValue(float)
Set isosurface value.

void SetDistance(float)
Specify sub-voxel size at which to generate point.

void SetIncrement(int)
Every "Increment" point is added to the list of points. This parameter, if set to a large value, can be used to limit the number of points while retaining good accuracy.

vtkDividingCubes()
Construct object with Value=0.0, Distance=0.1, and Increment=1.


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