NAME
vtkBYUReader - read MOVIE.BYU polygon files
SYNOPSIS
#include "/opt/vtk-c++/graphics/vtkBYUReader.h"
class VTK_EXPORT vtkBYUReader : public vtkPolyDataSource
vtkBYUReader();
~vtkBYUReader();
static vtkBYUReader *New() {return new vtkBYUReader;};
const char *GetClassName() {return "vtkBYUReader";};
void PrintSelf(ostream& os, vtkIndent indent);
void SetGeometryFileName(char *);
char *GetGeometryFileName();
void SetDisplacementFileName(char *);
char *GetDisplacementFileName();
void SetScalarFileName(char *);
char *GetScalarFileName();
void SetTextureFileName(char *);
char *GetTextureFileName();
void SetReadDisplacement(int);
int GetReadDisplacement();
void ReadDisplacementOn();
void ReadDisplacementOff();
void SetReadScalar(int);
int GetReadScalar();
void ReadScalarOn();
void ReadScalarOff();
void SetReadTexture(int);
int GetReadTexture();
void ReadTextureOn();
void ReadTextureOff();
void SetPartNumber(int);
int GetPartNumber();
DESCRIPTION
vtkBYUReader is a source object that reads MOVIE.BYU polygon files. These files consist of a geometry file (.g), a scalar file (.s), a displacement or vector file (.d), and a 2D texture coordinate file (.t).
SUMMARY
void SetGeometryFileName(char *)
Specify name of geometry FileName.
void SetDisplacementFileName(char *)
Specify name of displacement FileName.
void SetScalarFileName(char *)
Specify name of scalar FileName.
void SetTextureFileName(char *)
Specify name of texture coordinates FileName.
void SetReadDisplacement(int)
Turn on/off the reading of the displacement file.
void SetReadScalar(int)
Turn on/off the reading of the scalar file.
void SetReadTexture(int)
Turn on/off the reading of the texture coordinate file. Specify name of geometry FileName.