Man Page for vtkBYUReader
Table of Contents

NAME

vtkBYUReader - read MOVIE.BYU polygon files

SYNOPSIS


#include "/opt/vtk-c++/graphics/vtkBYUReader.h"

class VTK_EXPORT vtkBYUReader : public vtkPolyDataSource

vtkBYUReader();
~vtkBYUReader();
static vtkBYUReader *New() {return new vtkBYUReader;};
const char *GetClassName() {return "vtkBYUReader";};
void PrintSelf(ostream& os, vtkIndent indent);
void SetGeometryFileName(char *);
char *GetGeometryFileName();
void SetDisplacementFileName(char *);
char *GetDisplacementFileName();
void SetScalarFileName(char *);
char *GetScalarFileName();
void SetTextureFileName(char *);
char *GetTextureFileName();
void SetReadDisplacement(int);
int GetReadDisplacement();
void ReadDisplacementOn();
void ReadDisplacementOff();
void SetReadScalar(int);
int GetReadScalar();
void ReadScalarOn();
void ReadScalarOff();
void SetReadTexture(int);
int GetReadTexture();
void ReadTextureOn();
void ReadTextureOff();
void SetPartNumber(int);
int GetPartNumber();

DESCRIPTION

vtkBYUReader is a source object that reads MOVIE.BYU polygon files. These files consist of a geometry file (.g), a scalar file (.s), a displacement or vector file (.d), and a 2D texture coordinate file (.t).

SUMMARY

void SetGeometryFileName(char *)
Specify name of geometry FileName.

void SetDisplacementFileName(char *)
Specify name of displacement FileName.

void SetScalarFileName(char *)
Specify name of scalar FileName.

void SetTextureFileName(char *)
Specify name of texture coordinates FileName.

void SetReadDisplacement(int)
Turn on/off the reading of the displacement file.

void SetReadScalar(int)
Turn on/off the reading of the scalar file.

void SetReadTexture(int)
Turn on/off the reading of the texture coordinate file. Specify name of geometry FileName.


Table of Contents