Computer Graphics and Game Development
Course ID: S7
Unit: ADVANCED COMPUTER SYSTEMS – Unit S: Software Systems
Weekly Hours: 4
ECTS Credits: 7
Description: Computer graphics principles, libraries and development tools for computer graphics, 3D and 2D representations for objects, the rendering pipeline, textures, shadows and illumination, photorealistic and non-photorealistic rendering, techniques for fast computer graphics algorithms, computing intersections in real time graphics, collision detection, animation, computer graphics and game engine, shaders and GPUs, game design, game development, low poly for games, pseudo-photorealism, crowd simulation. Term project for designing and developing a game.